1st June 2001
Mappa MUNDI =========== __<In >Out___ / Hovel Worrik Frog Pond Garage Kitchen Upper Landing [celery] /| \ [box, *rag [*pie, healing]/[*table, *vase, *cake] ___________/ | \___________ |*spanner, | / / | \ |*keys] | _>Up <Down_/ __>In <Out___ / | \ | >In <Out |/ / Graveyard Outskirts-------Path------------Garden----------Porch-----------Mansion---------Steve's Study Inside Safe [*bible] | |\ [*flowers] [*portrait] [lockpicks, [*HHG, *necklace] | | \___________ | | *biscuits, | | \ | | *vomit] | | \| | Humpback Bridge Garden----------By Chute Sylvina's Room | [watering can, | compost] \___>Down___ ___>Down___ | \ / | \ / | Haldane's Lair Coal Cellar Limbo | [keyring, *keys] [coal] [sign] | | vUp, ^Down | / | Jeff's Lair By River Interview Room Hut | [sack, bricks, *Mars] [words, *rod] ..[Up from START, Out to leave] [cheese] | \___________ | ... | | \ | ... | | \ | ... | Pasture---------Road1-----------Path------------Rob's Glade-----Rab's Glade-.---Gemma's Glade By Bridge-------Bridge----------Lu's Island [trough, water] [mess] [guinness] [haggis] ... /| | | | \___________ | _____._____/ | | __<In >Out___ | | \ | / ... | | / \ | | \|/... | | Supermarket Open Area-------Road2 Bibrok's Glade--START-----------Mirk's Glade----Sandie Path-----Beach [beans, crisps, [*flower] [*turkey] /[box, case, [TND] \ [sandcastle, sunglasses, milk, *mints, | | ___________/ |herring,_____ | \___________ |bottle, *key, picnic] *wafer-thin mint] | | / |*treasure, \ | ____>Down____ \ | | |/ |*glove] \|/ \ \| Road3 Justso's Glade Path------------Pit Under Pit Rocky Beach | /[*kebab] | | ___________/ | | / | __>In <Out___ | / | / Turnip Field----Hayfield--------Road4 Sunstorm's Glade Forest Edge-----By Ruin Vaulted Hall----Corridor--------Bright Room | [*hay, scythe] | [*hand, *squidge] | / [*tray, *rose] [*item] [slab, *dagger, | | | | ___________/ vast box, large box, | | | | / medium box, small box, | | | |/ tiny box, *bracelet] Root Field------Field-----------Road5 Plain (North) [wurzel] [*scarecrow] [*orchid] /| | \___________________________ ___________/ | | \ / | __>In <Out___ __>Up <Down___ __>Up <Down___ __>Up <Down___ __>Up <Down___ | \ / |/ \/ \/ \/ \/ Road6---------------------------Open Plain------By Tower Tower Base Round Room Floating1 Floating2 Mage's Room |\______ /|\ | \ [*bass, *pedal] | _____\_____________________/ | \___________ | \_^Up, vDown_ | / \ | \ | |/ \ | \| Road7------\--------------------Plain-----------Plain (South) Ange's Room [*hubcap] \ / [*stone] | \________________/ | This is obviously a mistake: the exit from Plain should be NW. | Crossroads----->LIMBO [lucozade] | | | Busy Road | | | | High Street | | | | Marv's Bench----Park Gates------Parade | | | | | | | | Island----------Rope Bridge Parade----------Traffic Lights--Sidnham---------Slimo's House |\ | | \__<Up >In__ | | \ | | \ | vDown Muddy Hollow FloYd's House (ONE WAY) | \_<Up >Down_ | | Entrance Cave Treasure Room [MAZE -> *guitar] [chest, *doubloon] The fossilised doubloon is inside the treasure chest. To get it out, you need the brass key. Then: UNLOCK CHEST WITH BRASS KEY Other ways of saying this won't work. The maze is laid out as follows: Location Go N S E W U D IN OUT NE SE NW SW Route to Sugar Cube -------------------------------------------------------------------------------------------------------------------------------------------------- CAVE (89) sw WIZHALL sw w s e n in se w out u e WIZHALL (90) w MAZE1 CAVE w s e n in se w out u e MAZE1 (91) s MAZE1 MAZE2 PLEBHAL s e n in se w out u e PLEBHAL (92) w CAVE INMAZE w s e n in se w out u e INMAZE (93) s MAZE1 MAZE2 PLEBHAL s e n in se w out u e MAZE2 (94) e MAZE1 MAZE3 e n in se w out u e MAZE3 (95) n MAZE4 MAZE2 MAZE1 n in se w out u e MAZE4 (96) in MAZE2 MAZE1 MAZE3 MAZE5 in se w out u e MAZE5 (97) se MAZE4 MAZE1 MAZE2 MAZE3 MAZE6 se w out u e MAZE6 (98) w MAZE1 MAZE2 MAZE3 MAZE7 MAZE5 MAZE4 w out u e MAZE7 (99) out MAZE1 MAZE3 MAZE2 MAZE5 MAZE4 MAZE6 MAZE8 out u e MAZE8 (100) u MAZE5 MAZE7 MAZE1 MAZE3 ENDMAZE MAZE2 MAZE6 MAZE4 u e ENDMAZE (101) e SUGCUBE e SUGCUBE (102) e CRYPT CRYPT (103) out (Graveyard) So to "solve" it, starting from the Entrance Cave, go: SW, W, S, E, N, IN, SE, W, OUT, U, E, GET ELECTRIC, E, OUT, GET BIBLE Which leaves you in the graveyard in Worrik. -- Wizard Home-----Wizard Living Room | [tea, terminal] | | | Wizard Store [*crown, gun, extra-healing, death's scythe (useless)] \___>Down to Under Pit The Wizard Home complex (and the following map fragments) are not connected to the main map, and can only be reached by magic (teleporting or being summoned.) -- FloYd Room------Odd Room | / | ___________/ | / |/ FloYd's Terminal Room These exits are mostly hidden if you use "uniqueexits" (the default.) I have to say that this is truly awful design. -- Marv's Room----------------------------- | | | ___________ | | / \ | |/ \ | Tennis Ball Marv's Terminal Room----/ More awful design here. It would be nice to call it "idiosyncratic" but I'm pretty sure it's just plain broken. On top of which you have to question whether these guys really need these huge multi-location shrines to themselves when they were so peripheral to MUNDI. -- Nuclear Wasteland Jail Cell Combat Zone Torture Chamber [casket, death's scythe] These four locations are isolated from each other and from the rest of the world. The casket contains the death's scythe but is neither openable nor unlockable, and doesn't have a key specified. All very sloppy.